In a similar theme as the Historic Event Generator, here’s a generator for entire civilizations - that can rise and fall based on the historic events.
I’ve split the generator up into multiple tables, each addressing one aspect of a civilization. To make it your own, consider editing the values to suit the theme of your setting. Or just use the values to inspire your own ideas.
I also made a PDF with all these tables rolled into one big table that prints to A4: Civilization Generator.
Government / Power
  
    
      | d20 | 
      Government / Power | 
    
  
  
    
      | 1 | 
      Absolute monarchy | 
    
    
      | 2 | 
      Hereditary monarchy w/ vassals | 
    
    
      | 3 | 
      Theocratic autocracy | 
    
    
      | 4 | 
      Magocracy | 
    
    
      | 5 | 
      Military junta | 
    
    
      | 6 | 
      Clan council | 
    
    
      | 7 | 
      Merchant oligarchy | 
    
    
      | 8 | 
      Elder council | 
    
    
      | 9 | 
      Tribal democracy | 
    
    
      | 10 | 
      Demagogue-led republic | 
    
    
      | 11 | 
      City-state confederation | 
    
    
      | 12 | 
      God-king | 
    
    
      | 13 | 
      Draconic overlord | 
    
    
      | 14 | 
      Anarchic communes | 
    
    
      | 15 | 
      Beast-chieftains | 
    
    
      | 16 | 
      Necropolis monarchy | 
    
    
      | 17 | 
      Clockwork regent | 
    
    
      | 18 | 
      Psychic collective | 
    
    
      | 19 | 
      Bureaucratic empire | 
    
    
      | 20 | 
      Spirit-worship council | 
    
  
Primary Inhabitants
  
    
      | d20 | 
      Primary Inhabitants | 
    
  
  
    
      | 1 | 
      Humans | 
    
    
      | 2 | 
      Dwarves | 
    
    
      | 3 | 
      Elves | 
    
    
      | 4 | 
      Halflings or gnomes | 
    
    
      | 5 | 
      Beastfolk (catfolk, wolfkin, etc.) | 
    
    
      | 6 | 
      Reptilian draconic folk | 
    
    
      | 7 | 
      Undead (intelligent) | 
    
    
      | 8 | 
      Construct automata | 
    
    
      | 9 | 
      Fiendish tieflings | 
    
    
      | 10 | 
      Elemental beings | 
    
    
      | 11 | 
      Dryads / fey | 
    
    
      | 12 | 
      Giants | 
    
    
      | 13 | 
      Merfolk / aquatic folk | 
    
    
      | 14 | 
      Mixed species (true melting pot) | 
    
    
      | 15 | 
      Insectoid race | 
    
    
      | 16 | 
      Orcs / goblinoids | 
    
    
      | 17 | 
      Celestial aasimar | 
    
    
      | 18 | 
      Metallic-limbed cyborg race | 
    
    
      | 19 | 
      Rock-living troglodytes | 
    
    
      | 20 | 
      Minotaur / centaur tribes | 
    
  
Cultural Attitude
  
    
      | d20 | 
      Cultural Attitude | 
    
  
  
    
      | 1 | 
      Militaristic honor | 
    
    
      | 2 | 
      Deep hospitality | 
    
    
      | 3 | 
      Arcane curiosity | 
    
    
      | 4 | 
      Merchant opportunism | 
    
    
      | 5 | 
      Ascetic simplicity | 
    
    
      | 6 | 
      Environmental stewardship | 
    
    
      | 7 | 
      Stoic tradition | 
    
    
      | 8 | 
      Tribal unity | 
    
    
      | 9 | 
      Individual freedom | 
    
    
      | 10 | 
      Strict hierarchy | 
    
    
      | 11 | 
      Intellectual elitism | 
    
    
      | 12 | 
      Hedonistic pleasure | 
    
    
      | 13 | 
      Savage survivalism | 
    
    
      | 14 | 
      Philosophical pacifism | 
    
    
      | 15 | 
      Shadowy secrecy | 
    
    
      | 16 | 
      Eternal vigilance | 
    
    
      | 17 | 
      Righteous zealotry | 
    
    
      | 18 | 
      Nomadic wanderlust | 
    
    
      | 19 | 
      Artistic flamboyance | 
    
    
      | 20 | 
      Altruistic philanthropy | 
    
  
Core Resource / Trade
  
    
      | d20 | 
      Core Resource / Trade | 
    
  
  
    
      | 1 | 
      Abundant farmland | 
    
    
      | 2 | 
      Precious metals / gems | 
    
    
      | 3 | 
      Rare spices / herbs | 
    
    
      | 4 | 
      Arcane crystals | 
    
    
      | 5 | 
      War beasts | 
    
    
      | 6 | 
      Master crafts (blacksmithing, etc.) | 
    
    
      | 7 | 
      Artistry / fine culture | 
    
    
      | 8 | 
      Maritime trade | 
    
    
      | 9 | 
      Alchemical goods | 
    
    
      | 10 | 
      Rare magical relics | 
    
    
      | 11 | 
      Stone quarries | 
    
    
      | 12 | 
      Ebony or rare wood | 
    
    
      | 13 | 
      Exotic beasts | 
    
    
      | 14 | 
      Teleportation gates | 
    
    
      | 15 | 
      Fine wines or spirits | 
    
    
      | 16 | 
      Architectural wonders | 
    
    
      | 17 | 
      Soul-bound constructs | 
    
    
      | 18 | 
      Magical healing waters | 
    
    
      | 19 | 
      Psychic crystals | 
    
    
      | 20 | 
      Dyes / pigments | 
    
  
Tech / Magic Level
  
    
      | d20 | 
      Tech / Magic Level | 
    
  
  
    
      | 1 | 
      Stone Age | 
    
    
      | 2 | 
      Bronze Age | 
    
    
      | 3 | 
      Iron Age | 
    
    
      | 4 | 
      Steam / clockwork | 
    
    
      | 5 | 
      Simple arcane | 
    
    
      | 6 | 
      High magic | 
    
    
      | 7 | 
      Bio-arcane synergy | 
    
    
      | 8 | 
      Psionic advanced | 
    
    
      | 9 | 
      Techno-magic synergy | 
    
    
      | 10 | 
      Post-cataclysm salvage | 
    
    
      | 11 | 
      Necromantic craft | 
    
    
      | 12 | 
      Runic forging | 
    
    
      | 13 | 
      Divine miracles | 
    
    
      | 14 | 
      Alchemical steamworks | 
    
    
      | 15 | 
      Mana-fueled clockwork | 
    
    
      | 16 | 
      Astral machinery | 
    
    
      | 17 | 
      Chronomantic glimpses | 
    
    
      | 18 | 
      Geomantic living structures | 
    
    
      | 19 | 
      Sentient AI constructs | 
    
    
      | 20 | 
      Planetary harnessing | 
    
  
Faith / Mythos
  
    
      | d20 | 
      Faith / Mythos | 
    
  
  
    
      | 1 | 
      Monotheistic | 
    
    
      | 2 | 
      Polytheistic nature | 
    
    
      | 3 | 
      Ancestral veneration | 
    
    
      | 4 | 
      Fiendish cult | 
    
    
      | 5 | 
      Elemental lords | 
    
    
      | 6 | 
      Astral deities | 
    
    
      | 7 | 
      Totem worship | 
    
    
      | 8 | 
      Living prophet | 
    
    
      | 9 | 
      Distant overgod | 
    
    
      | 10 | 
      Mystery religion | 
    
    
      | 11 | 
      Animistic worship | 
    
    
      | 12 | 
      Mechanus lawful pantheon | 
    
    
      | 13 | 
      Reincarnation cycle | 
    
    
      | 14 | 
      Blood-sacrifice demon worship | 
    
    
      | 15 | 
      Metempsychosis reincarnation | 
    
    
      | 16 | 
      Dream-based oracles | 
    
    
      | 17 | 
      Vampiric church | 
    
    
      | 18 | 
      Celestial star-watchers | 
    
    
      | 19 | 
      Eldritch old god | 
    
    
      | 20 | 
      Hero cult (legendary champions) | 
    
  
Major Landmark / Monument
  
    
      | d20 | 
      Major Landmark / Monument | 
    
  
  
    
      | 1 | 
      Floating citadel | 
    
    
      | 2 | 
      Grand library | 
    
    
      | 3 | 
      Colossal statue | 
    
    
      | 4 | 
      Sprawling necropolis | 
    
    
      | 5 | 
      Tower of eternal flame | 
    
    
      | 6 | 
      Great bridge / aqueduct | 
    
    
      | 7 | 
      Labyrinth city | 
    
    
      | 8 | 
      Enchanted crystal forest | 
    
    
      | 9 | 
      Town built on a giant skeleton | 
    
    
      | 10 | 
      Astral gate / observatory | 
    
    
      | 11 | 
      Hanging gardens | 
    
    
      | 12 | 
      Undersea dome | 
    
    
      | 13 | 
      Telepathic labyrinth | 
    
    
      | 14 | 
      Hundred-tier pagoda | 
    
    
      | 15 | 
      Arcane beacon | 
    
    
      | 16 | 
      Singing spires | 
    
    
      | 17 | 
      Titan-forged walls | 
    
    
      | 18 | 
      Geyser cathedral | 
    
    
      | 19 | 
      Massive sundial | 
    
    
      | 20 | 
      Colosseum of spirits | 
    
  
Allies / Rivals
  
    
      | d20 | 
      Allies / Rivals | 
    
  
  
    
      | 1 | 
      Allied with savage barbarians | 
    
    
      | 2 | 
      Rival city-state | 
    
    
      | 3 | 
      Subterranean empire conflict | 
    
    
      | 4 | 
      Distant island partnership | 
    
    
      | 5 | 
      Feud with mountain dwarves | 
    
    
      | 6 | 
      Foreign wizard guild influence | 
    
    
      | 7 | 
      Monstrous allies (giants, etc.) | 
    
    
      | 8 | 
      Treaty with druidic circle | 
    
    
      | 9 | 
      Sky pirate hostility | 
    
    
      | 10 | 
      Subjugated by a mightier empire | 
    
    
      | 11 | 
      Mysterious fey allies | 
    
    
      | 12 | 
      War with undead legion | 
    
    
      | 13 | 
      Peace with fiendish realm | 
    
    
      | 14 | 
      Clash with maritime raiders | 
    
    
      | 15 | 
      Titan watchers | 
    
    
      | 16 | 
      Rival spiritual cult | 
    
    
      | 17 | 
      Allied w/ mechanized city | 
    
    
      | 18 | 
      On-and-off trade war | 
    
    
      | 19 | 
      Bound by dragon overlord | 
    
    
      | 20 | 
      Hostilities w/ interplanar travelers | 
    
  
Primary Conflict / Threat
  
    
      | d20 | 
      Primary Conflict / Threat | 
    
  
  
    
      | 1 | 
      Looming civil war | 
    
    
      | 2 | 
      Monster plague | 
    
    
      | 3 | 
      Religious schism | 
    
    
      | 4 | 
      Rival throne claimant | 
    
    
      | 5 | 
      Ecological disaster | 
    
    
      | 6 | 
      Famine / drought | 
    
    
      | 7 | 
      External empire invasion | 
    
    
      | 8 | 
      Returning undead army | 
    
    
      | 9 | 
      Rampant corruption | 
    
    
      | 10 | 
      Natural cataclysm | 
    
    
      | 11 | 
      Magical blight | 
    
    
      | 12 | 
      Rifts to other planes | 
    
    
      | 13 | 
      Demonic incursion | 
    
    
      | 14 | 
      Twisted new warlord | 
    
    
      | 15 | 
      Widespread illusions | 
    
    
      | 16 | 
      Time distortion | 
    
    
      | 17 | 
      Dragon brood devastation | 
    
    
      | 18 | 
      Arcane meltdown | 
    
    
      | 19 | 
      Seafaring scourge | 
    
    
      | 20 | 
      Psychic madness wave | 
    
  
Historic Era / Stage
  
    
      | d20 | 
      Historic Era / Stage | 
    
  
  
    
      | 1 | 
      Newly founded | 
    
    
      | 2 | 
      Rising kingdom | 
    
    
      | 3 | 
      Golden age | 
    
    
      | 4 | 
      Rapid expansion | 
    
    
      | 5 | 
      On the brink of collapse | 
    
    
      | 6 | 
      Post-cataclysm rebuilding | 
    
    
      | 7 | 
      Ancient seat of power | 
    
    
      | 8 | 
      Occupied by foreign power | 
    
    
      | 9 | 
      Cultural renaissance | 
    
    
      | 10 | 
      Final twilight | 
    
    
      | 11 | 
      Age of invention | 
    
    
      | 12 | 
      Age of conquest | 
    
    
      | 13 | 
      Age of myths | 
    
    
      | 14 | 
      Reign of silence | 
    
    
      | 15 | 
      Age of drifting continents | 
    
    
      | 16 | 
      War of shards | 
    
    
      | 17 | 
      Age of unity | 
    
    
      | 18 | 
      Second dawn | 
    
    
      | 19 | 
      Eon of enthrallment | 
    
    
      | 20 | 
      Tides of corruption |