In a similar theme as the Historic Event Generator, here’s a generator for entire civilizations - that can rise and fall based on the historic events.

I’ve split the generator up into multiple tables, each addressing one aspect of a civilization. To make it your own, consider editing the values to suit the theme of your setting. Or just use the values to inspire your own ideas.

I also made a PDF with all these tables rolled into one big table that prints to A4: Civilization Generator.

Government / Power

d20 Government / Power
1 Absolute monarchy
2 Hereditary monarchy w/ vassals
3 Theocratic autocracy
4 Magocracy
5 Military junta
6 Clan council
7 Merchant oligarchy
8 Elder council
9 Tribal democracy
10 Demagogue-led republic
11 City-state confederation
12 God-king
13 Draconic overlord
14 Anarchic communes
15 Beast-chieftains
16 Necropolis monarchy
17 Clockwork regent
18 Psychic collective
19 Bureaucratic empire
20 Spirit-worship council

Primary Inhabitants

d20 Primary Inhabitants
1 Humans
2 Dwarves
3 Elves
4 Halflings or gnomes
5 Beastfolk (catfolk, wolfkin, etc.)
6 Reptilian draconic folk
7 Undead (intelligent)
8 Construct automata
9 Fiendish tieflings
10 Elemental beings
11 Dryads / fey
12 Giants
13 Merfolk / aquatic folk
14 Mixed species (true melting pot)
15 Insectoid race
16 Orcs / goblinoids
17 Celestial aasimar
18 Metallic-limbed cyborg race
19 Rock-living troglodytes
20 Minotaur / centaur tribes

Cultural Attitude

d20 Cultural Attitude
1 Militaristic honor
2 Deep hospitality
3 Arcane curiosity
4 Merchant opportunism
5 Ascetic simplicity
6 Environmental stewardship
7 Stoic tradition
8 Tribal unity
9 Individual freedom
10 Strict hierarchy
11 Intellectual elitism
12 Hedonistic pleasure
13 Savage survivalism
14 Philosophical pacifism
15 Shadowy secrecy
16 Eternal vigilance
17 Righteous zealotry
18 Nomadic wanderlust
19 Artistic flamboyance
20 Altruistic philanthropy

Core Resource / Trade

d20 Core Resource / Trade
1 Abundant farmland
2 Precious metals / gems
3 Rare spices / herbs
4 Arcane crystals
5 War beasts
6 Master crafts (blacksmithing, etc.)
7 Artistry / fine culture
8 Maritime trade
9 Alchemical goods
10 Rare magical relics
11 Stone quarries
12 Ebony or rare wood
13 Exotic beasts
14 Teleportation gates
15 Fine wines or spirits
16 Architectural wonders
17 Soul-bound constructs
18 Magical healing waters
19 Psychic crystals
20 Dyes / pigments

Tech / Magic Level

d20 Tech / Magic Level
1 Stone Age
2 Bronze Age
3 Iron Age
4 Steam / clockwork
5 Simple arcane
6 High magic
7 Bio-arcane synergy
8 Psionic advanced
9 Techno-magic synergy
10 Post-cataclysm salvage
11 Necromantic craft
12 Runic forging
13 Divine miracles
14 Alchemical steamworks
15 Mana-fueled clockwork
16 Astral machinery
17 Chronomantic glimpses
18 Geomantic living structures
19 Sentient AI constructs
20 Planetary harnessing

Faith / Mythos

d20 Faith / Mythos
1 Monotheistic
2 Polytheistic nature
3 Ancestral veneration
4 Fiendish cult
5 Elemental lords
6 Astral deities
7 Totem worship
8 Living prophet
9 Distant overgod
10 Mystery religion
11 Animistic worship
12 Mechanus lawful pantheon
13 Reincarnation cycle
14 Blood-sacrifice demon worship
15 Metempsychosis reincarnation
16 Dream-based oracles
17 Vampiric church
18 Celestial star-watchers
19 Eldritch old god
20 Hero cult (legendary champions)

Major Landmark / Monument

d20 Major Landmark / Monument
1 Floating citadel
2 Grand library
3 Colossal statue
4 Sprawling necropolis
5 Tower of eternal flame
6 Great bridge / aqueduct
7 Labyrinth city
8 Enchanted crystal forest
9 Town built on a giant skeleton
10 Astral gate / observatory
11 Hanging gardens
12 Undersea dome
13 Telepathic labyrinth
14 Hundred-tier pagoda
15 Arcane beacon
16 Singing spires
17 Titan-forged walls
18 Geyser cathedral
19 Massive sundial
20 Colosseum of spirits

Allies / Rivals

d20 Allies / Rivals
1 Allied with savage barbarians
2 Rival city-state
3 Subterranean empire conflict
4 Distant island partnership
5 Feud with mountain dwarves
6 Foreign wizard guild influence
7 Monstrous allies (giants, etc.)
8 Treaty with druidic circle
9 Sky pirate hostility
10 Subjugated by a mightier empire
11 Mysterious fey allies
12 War with undead legion
13 Peace with fiendish realm
14 Clash with maritime raiders
15 Titan watchers
16 Rival spiritual cult
17 Allied w/ mechanized city
18 On-and-off trade war
19 Bound by dragon overlord
20 Hostilities w/ interplanar travelers

Primary Conflict / Threat

d20 Primary Conflict / Threat
1 Looming civil war
2 Monster plague
3 Religious schism
4 Rival throne claimant
5 Ecological disaster
6 Famine / drought
7 External empire invasion
8 Returning undead army
9 Rampant corruption
10 Natural cataclysm
11 Magical blight
12 Rifts to other planes
13 Demonic incursion
14 Twisted new warlord
15 Widespread illusions
16 Time distortion
17 Dragon brood devastation
18 Arcane meltdown
19 Seafaring scourge
20 Psychic madness wave

Historic Era / Stage

d20 Historic Era / Stage
1 Newly founded
2 Rising kingdom
3 Golden age
4 Rapid expansion
5 On the brink of collapse
6 Post-cataclysm rebuilding
7 Ancient seat of power
8 Occupied by foreign power
9 Cultural renaissance
10 Final twilight
11 Age of invention
12 Age of conquest
13 Age of myths
14 Reign of silence
15 Age of drifting continents
16 War of shards
17 Age of unity
18 Second dawn
19 Eon of enthrallment
20 Tides of corruption