Posts tagged #world-building
Historic Event Generator
So your world is basically just heaven and earth and you want to be all “Let There Be Light!” and are running out of ideas. I have two words for you: Random tables. Obviously, you need to make your own, but ain’t nobody got time for that! So use mine. Now, I didn’t actually fill in each entry myself - I use a trusty little LLM to do that for me and then edited away until I liked the results. And I didn’t come up with the method myself: That’s something a Benedict monk taught me in history class as a teenager: The latin phrase quis, quid, ubi, quibus auxiliis, cur, quomodo, quando is 7 questions that can be asked about a historic event. Somehow it got stuck in my head. I’m probably totally wrong about it all, but as far as I remember, it translates roughly as:
Random Myth Generator
I stumbled upon the following link and need to remember it: Random Myth Generator by Chris Francis. That link will take you to a very simple page: It’s a giant button that says “Random Myth Article” and clicking on it will take you to a random Wikipedia article. Some examples you might get directed to:
Campaign Setting and Player Language
In my mind, Dungeons & Dragons is something that happens in English. I make sure to get the English version of the books. I consume blogs and youtube videos on the topic in English. I think about my game and prep session notes in English.
The People of the Forest
The People of the Forest are a tribe of Firbolg dedicated to protecting an enchanted forest known as the Seam that connects the material plane with the plane of Faerie. Since the forest spans both planes, the People of the Forest end up wandering both planes and are accustomed to slipping from one world to the next, finding crossovers where others wouldn’t notice them.
The Sunken Temple of Lamentra
In this 5 Room Dungeon, the adventurers venture into a site long forgotten that used to be a temple to the Godess Lamentra.
Lirendel
Lirendel is an elven city built high in the branches of an ancient grove of Sequoia trees. The architecture blends living wood and crystal, which glow softly to illuminate the platforms and bridges shaped by elven magic. Silver ivy forms pathways between homes nestled in the branches, with hanging gardens blooming year-round.
Drawing maps
Do I even need a map? I started without, but here’s the thing: All the characters in my Gerbil King’s Quest Campaign have ai-generated places they came from. Like Ironcliff for the dwarf and Gloomhaven for the rogue. And since I want to put the players dead in the center of the campaign like Sly Flourish suggests, well, I kind of need to know where those places are and be able to show them to the players: Look, that village you defended as part of your origin story, that’s Greendale see? Down there, nestled between the mountains on the left (ahem, west) and those on the other side…
The Golden Harpies
NOTE: This article is mainly generated by ChatGPT.
First thoughts on Worldbuilding
I’m still new at this. And I haven’t even gotten through all the material I’ve collected to figure this out, but I do have some initial thoughts on Worldbuilding for TTRPGs.